You can't explain your design choices any more. It was the last part…
Shipping a screen costs nothing now, defending the choice behind it has not moved. A test to rerun in two minutes on your own screen, three sentences to write in fifteen, and the review checklist to keep.
Your last screen shipped in twenty minutes. Someone asks why that button is there rather than on the right, and you say it looked better. On 2 September, the most-read question of the week on the UX design forum was exactly that one, asked the other way round: why can't most senior UX designers explain their own decisions? What this means for you (designer, design system lead): what you produce is no longer scarce, what you can defend has become scarce. This week: take a recent decision and write down the two options you dropped, with the reason for each. Why now: generating screens is already commonplace, and the gap between two designers has moved elsewhere. · · · <!-- order:freeform --> The question nobody asks in review any more Five years ago, a design review opened with "why".…