Prototype (Matt Pocock skill)

A prototype is throwaway code that answers a question, and the question decides the shape. Two branches: does this state model hold up, which produces a single shareable HTML file with free-play buttons plus tabbed guided walkthroughs a non-developer can drive; or what should this look like, which generates several radically different UI variants on one route, switchable via a URL param and a floating bar. Six shared rules: throwaway and marked as such, trivial to run, no persistence, no polish, state surfaced on every action, and a final capture on a prototype branch off main.

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