Three.js Game Skills
Nine agent skills published by Majid Manzarpour under the MIT licence, for Claude Code and Codex, that have the agent build playable Three.js browser games. You call only one, threejs-game-director, which splits the work across gameplay, graphics, UI, audio, debugging and final checks. The bundled scaffold (Vite, TypeScript, Three.js) ships deterministic test hooks and Playwright templates, so the agent plays and checks its own game.
Strengths
- A single entry point, threejs-game-director, which loads the other skills itself
- Built-in verification: fixed seed, smoke tests and Playwright templates shipped with the scaffold
- Works with no paid key at all, using locally produced assets
Limitations
- Outside the scope of product work: a playground, not a delivery tool
- Polished assets go through three paid providers, each with its key and credits
Best for
- Studying how a skill forces the agent to prove its work before writing your own
- A game prototype or an interactive demo for an event
- A front-end dev who wants to practise Three.js with an agent that tests what it produces